Game Environments & Level Design :

These are game environments created in Maya that are not engine specific.

Here is a map I made for a pre-alpha mod called Fireteam Incursion for Half-Life 2. FI is something of a tribute mod to Firearms for Half-Life 1. The map is meant to be a sequel to a map I made in 1998 called ps_sand.

After completing the PC port of Men of Valor I was given the opportunity to make a "bonus" multiplayer map for free distribution after the retail release. The map is called Cholon 1969 and it was created in Unreal Ed using numerous models and textures created by the 2015 art team.

The following levels were made for existing game engines (Half-Life/Quake) using their own level editors including Worldcraft(Hammer) and Radiant. Character models and textures are property of their respective developerts (Valve, id).

Game Engine Info :
Game/Mod listed by rows.
1 . Quake 3 : Death Match | Quake 3 : Death Match | Half-Life : Infinite Rift
2 . Half-Life : Infinite Rift | Half-Life : Sven-Coop | Half-Life : Firearms
3 . Half-Life : Firearms | Half-Life : Infinite Rift | Half-Life : Infinite Rift
4 . RtCW : Single Player | RtCW : Single Player | RtCW : Single Player

Special thanks to 2015, Valve, id, Gray Matter, FA Team, and Sven-Coop for working hard to make great games!